[Sammelthread] Ressource hacks[Release]All code of weaponsvoici deux adresse, la deuxième et plus organiser puis elle est aussi en Anglais et avec image pour illustrer alors que la première est en Allemand et sans image. Moi je vais vous présenter(ou vous résumer) la deuxième adresse.
1 - Ouvrir S4Resource (Cliquez sur 4 Aller à télécharger)
2 - Recherche en XML (pour la S4Resource.exe), iteminfo.x4
3 - Cliquez sur iteminfo.x4 et après l'exportation.
4 - Enregistrer dans un dossier séparé de la tenir en ordre, et de faire une sauvegarde ailleurs.
5 - Ouvrir iteminfo.x4 utilisant, par exemple un bloc-notes
6 - Recherche d'un code d'arme que vous souhaitez remplacer par une nouvelle arme.
7 - a remplacé le code <weapon> ---------....----- <> arme / au minimum
8 - Enregistrez le fichier et rouvrez (si vous la fermer), cliquez sur XML (et ouvert) et après cliquez sur Importer et sélectionnez le fichier iteminfo.x4.
9 - Amusez-vous!
De compétences soit les mêmes actions, mais <actions> -.----....</> au lieu de> <weapon> ---------....----- <arme / ^ ^
1- Open S4Resource (click 4 go to download)
2- Search in XML(in to the S4Resource.exe), iteminfo.x4
3- Click in iteminfo.x4 and after in Export.
4- Save in a separate folder to keep it tidy, and make a backup elsewhere.
5- Open iteminfo.x4 using, for example a notepad
6- Search a weapon code that you want to replace with a new weapon.
7- replaced the code <weapon> ---------....----- </weapon> as a minimum
8- Save the file and reopen (if you close it), click in XML(and open) and after click in Import, and select the iteminfo.x4 file.
9- Have fun!!!
For Skills is the same but <actions>-.----....</actions> instead of <weapon> ---------....----- </weapon> ^^
[Arme]<weapon></weapon>
l
C'est le plus important, si ce n'est pas pour changer l'arme, c'est pas vraiment différent.
<client></client>
l
Pour changer l'icone de l'arme dans l'inventaire, dans le magasin et l'icone de l'arme en pleine partie.
<license require=...
lC'est juste pour faire la license de l'arme que nous avons changer.
<action></action>
l
C'est asser important dans un sens, vous pouvez changer la forme de l'arme et garder ces anciennes capaciter, mais ce n'est pas très intéraissant, donc c'est l'essentiel.
[Claw/Vital Shock]Griffe [/] Choc de l'état civil
Licence (pas nécessaire)
<license require="LICENSE_ASSASSIN_CLAW" script="license_VitalShock.lua" script_func="OnVitalShockLicenseTest" license_map="104" />
Client (pas nécessaire)
<client>
<icon image="icon_sword_sudden.tga" />
<attrib comment_key="TIP277" />
<feature comment_key="F_TEXT277" />
</client>
Arme
<weapon>
<resources reload_sound_file="Resources/Sound/sword_reload.ogg" slot_image_file="Resources/Image/Weapon/slot_sword_sudden.tga" crosshair_file="Resources/Image/Weapon/crosshair_sword_plasma" crosshair_zoomin_file="Resources/Image/Weapon/crosshair_sword_plasma" auto_target_distance="0.0" />
<ability type="20" rate_of_fire="1" power="5.0" move_speed_rate="1.1" attack_move_speed_rate="1.0" magazine_capacity="-1" cracked_magazine_capacity="-1" max_ammo="-1" accuracy="0" range="250" support_sniper_mode="0" sniper_mode_fov="15" />
<scene value="resources/Model/Weapon/vital_shock.scn" />
</weapon>
[Dragonnade]
Client
<client>
<icon image="dragonade.tga" />
<attrib comment_key="TIP288" />
<feature comment_key="F_TEXT288" />
</client>
Arme
<weapon>
<resources reload_sound_file="Resources/Sound/brail_reload.ogg" slot_image_file="Resources/Image/Weapon/dragonade.tga" crosshair_file="Resources/Image/Weapon/crosshair_gun_connonade" crosshair_zoomin_file="Resources/Image/Weapon/crosshair_gun_connonade_zoomin" auto_target_distance="500" />
<ability type="7" rate_of_fire="0.6" power="18.0" move_speed_rate="1.0" attack_move_speed_rate="0.7" magazine_capacity="5" cracked_magazine_capacity="2" max_ammo="-1" accuracy="0" range="400.0" support_sniper_mode="1" sniper_mode_fov="15" />
<scene value="resources/Model/Weapon/dragonade.scn" />
<float value="2.5" />
<!-- 최대 데미지 대비 최소 데미지 비율 -->
<string value="Resources/Effects/weapon_canon_charge.seq" />
<!-- 조준1 시퀀스 파일 이름 -->
<string value="Resources/Sound/brail_charge.ogg" />
<!-- 조준1 사운드 파일 이름 -->
<string value="Resources/Effects/weapon_canon_charge_loop.seq" />
<!-- 조준2 시퀀스 파일 이름 -->
<string value="Resources/Sound/brail_charge_complete.ogg" />
<!-- 조준2 사운드 파일 이름 -->
<string value="Resources/Effects/weapon_canon_fire.seq" />
<!-- 사격1 시퀀스 파일 이름 -->
<string value="Resources/Sound/brail_blast.ogg" />
<!-- 사격1 사운드 파일 이름 -->
<string value="AreaRailgun_Fire_Dummy" />
<!-- 사격1 부모 노드 이름 -->
<string value="Resources/Effects/weapon_canon_fire_max.seq" />
<!-- 사격2 시퀀스 파일 이름 -->
<string value="Resources/Sound/brail_blast_max.ogg" />
<!-- 사격2 사운드 파일 이름 -->
<string value="AreaRailgun_Fire_Dummy" />
<!-- 사격2 부모 노드 이름 -->
</weapon>
[Semi Cat/Cat Rifle]
Client
<client>
<icon image="icon_gun_semi_cat.tga" />
<attrib comment_key="TIP282" />
<feature comment_key="F_TEXT282" />
</client>
Arme
<weapon>
<resources reload_sound_file="Resources/Sound/smg3_reload.ogg" slot_image_file="Resources/Image/Weapon/slot_gun_dual.tga" crosshair_file="Resources/Image/Weapon/crosshair_gun_revolver" crosshair_zoomin_file="Resources/Image/Weapon/crosshair_gun_rail_zoomin" auto_target_distance="0.0" />
<ability type="21" rate_of_fire="8.0" power="6.0" move_speed_rate="1.0" attack_move_speed_rate="1.0" magazine_capacity="50" cracked_magazine_capacity="10" max_ammo="-1" accuracy="0.025" range="500" support_sniper_mode="0" sniper_mode_fov="15" />
<scene value="resources/Model/Weapon/catdualgun.scn" />
<scene_kid value="resources/Model/Weapon/catdualgun.scn" />
</weapon>
Client
<client>
<icon image="icon_gun_sub_kid.tga" />
<attrib comment_key="T2010009" />
<feature comment_key="F2010009" />
</client>
Arme
<weapon>
<resources reload_sound_file="Resources/Sound/smg_reload.ogg" slot_image_file="Resources/Image/Weapon/slot_gun_sub.tga" crosshair_file="Resources/Image/Weapon/crosshair_gun_revolver" crosshair_zoomin_file="Resources/Image/Weapon/crosshair_gun_revolver" auto_target_distance="0.0" />
<ability type="2" rate_of_fire="8.0" power="7.0" move_speed_rate="1.0" attack_move_speed_rate="1.0" magazine_capacity="30" cracked_magazine_capacity="10" max_ammo="-1" accuracy="0.04" range="" support_sniper_mode="0" sniper_mode_fov="15" />
<scene value="resources/Model/Weapon/gun_r_fish.scn" />
<scene value="resources/Model/Weapon/gun_l_fish.scn" />
</weapon>
[Mine gun/ Launcher] Gros coup de coeur... si quelqu'un pouvait m'aider a l'avoir!
License:
<license require="license_mine_gun" script="license_MineGun.lua" script_func="OnMineGunLicenseTest" license_map="104" />
Client
<client>
<icon image="icon_gun_mine.tga" />
<attrib comment_key="TIP292" />
<feature comment_key="F_TEXT292" />
</client>
Arme
<weapon>
<resources reload_sound_file="Resources/Sound/grenade_reload.ogg" slot_image_file="Resources/Image/Weapon/slot_gun_mine.tga" crosshair_file="Resources/Image/Weapon/crosshair_gun_mine" crosshair_zoomin_file="Resources/Image/Weapon/crosshair_gun_mine" auto_target_distance="0" />
<ability type="10" rate_of_fire="0.3" power="45.0" move_speed_rate="1.0" attack_move_speed_rate="1.0" magazine_capacity="1" cracked_magazine_capacity="1" max_ammo="4" accuracy="0" range="500.0" support_sniper_mode="0" sniper_mode_fov="15" />
<scene value="resources/Model/Weapon/minegun.scn" />
</weapon>
[Semi ayaya]
Client
<client>
<icon image="ico_gun_semi_ayaya.tga" />
<attrib comment_key="T2010011" />
<feature comment_key="F2010011" />
</client>
Arme
<weapon>
<resources reload_sound_file="Resources/Sound/smg2_reload.ogg" slot_image_file="Resources/Image/Weapon/icon_gun_semi_rifle.tga" crosshair_file="Resources/Image/Weapon/crosshair_gun_revolver" crosshair_zoomin_file="Resources/Image/Weapon/crosshair_gun_rail_zoomin" auto_target_distance="350" />
<ability type="4" rate_of_fire="8.0" power="5.3" move_speed_rate="1.0" attack_move_speed_rate="0.9" magazine_capacity="30" cracked_magazine_capacity="8" max_ammo="-1" accuracy="0.01" range="" support_sniper_mode="1" sniper_mode_fov="25" />
<scene value="resources/Model/Weapon/ayaya.scn" />
</weapon>
[Card Gun]
Petit coup de coeur de par le style de cette attaque.
Arme
<weapon>
<resources reload_sound_file="Resources/Sound/card_reload.ogg" slot_image_file="Resources/Image/Weapon/slot_gun_sub.tga" crosshair_file="Resources/Image/Weapon/crosshair_gun_revolver" crosshair_zoomin_file="Resources/Image/Weapon/crosshair_gun_revolver" auto_target_distance="0.0" />
<ability type="15" rate_of_fire="1.0" power="8.0" move_speed_rate="1.1" attack_move_speed_rate="1.1" magazine_capacity="30" cracked_magazine_capacity="10" max_ammo="-1" accuracy="0.04" range="" support_sniper_mode="0" sniper_mode_fov="15" />
<scene value="resources/Model/Weapon/flycard.scn" />
<scene value="resources/Model/Weapon/card_hand_r.scn" />
<scene value="resources/Model/Weapon/card_hand_l.scn" />
<sequence parent_nodename="card_Dummy01" filename="Resources/Effects/weapon_card_bd.seq" />
<sequence parent_nodename="card_Dummy02" filename="Resources/Effects/weapon_card_bd.seq" />
<sequence parent_nodename="card_Dummy03" filename="Resources/Effects/weapon_card_bd.seq" />
<sequence parent_nodename="Card_hand_R" filename="Resources/Effects/weapon_card_hand.seq" />
<sequence parent_nodename="Card_hand_L" filename="Resources/Effects/weapon_card_hand.seq" />
</weapon>
[Katana/Nippondo]
Arme
<weapon>
<resources reload_sound_file="Resources/Sound/sword_reload.ogg" slot_image_file="Resources/Image/Weapon/slot_sword_stormbat.tga" crosshair_file="Resources/Image/Weapon/crosshair_sword_plasma" crosshair_zoomin_file="Resources/Image/Weapon/crosshair_sword_plasma" auto_target_distance="0.0" />
<ability type="14" rate_of_fire="1" power="24.0" move_speed_rate="1.1" attack_move_speed_rate="1.0" magazine_capacity="-1" cracked_magazine_capacity="-1" max_ammo="-1" accuracy="0" range="500" support_sniper_mode="0" sniper_mode_fov="15" />
<scene value="resources/Model/Weapon/nippondo.scn" />
<scene value="resources/Model/Weapon/nippondow.scn" />
<scene value="resources/Model/Weapon/nippondozip.scn" />
<!-- 점프 데미지 -->
<float value="30.0" />
<!-- 일섬 기본 데미지 -->
<float value="26.0" />
<!-- 일섬 맥스 데미지 -->
<float value="100.0" />
<!-- 일섬 사정거리 -->
<float value="5000.0" />
<!-- 모으기 노멀 시퀀스 파일 이름 -->
<string value="Resources/Effects/katana_save.seq" />
<!-- 모으기 노멀 사운드 파일 이름 -->
<string value="Resources/Sound/rail_blast.ogg" />
<!-- 모으기 맥스 시퀀스 파일 이름 -->
<string value="Resources/Effects/katana_save_max.seq" />
<!-- 모으기 맥스 사운드 파일 이름 -->
<string value="Resources/Sound/rail_blast.ogg" />
</weapon>
[GS pique]
(railgun)
Arme(seulement trouver les 2 lignes et les remplacer)
<scene value="resources/Model/Weapon/gs.scn" />
<scene_kid value="resources/Model/Weapon/gs.scn" />
[Skills]
[Metallic]
Actions
<action>
<ability required_mp="10" decrement_mp="5" decrement_mp_delay="2" />
<resources type="7" slot_image_file="Resources/Image/Action/weapon_icon010.tga" feature_image_file="Resources/Image/Action/Skill_info_wall.tga" />
<float value="1.5" />
<float value="1.0" />
<float value="1.0" />
</action>
[Berserker]
Actions
<action>
<ability required_mp="70" decrement_mp="0" decrement_mp_delay="0" />
<resources type="8" slot_image_file="Resources/Image/Action/weapon_icon011.tga" feature_image_file="Resources/Image/Action/Skill_info_wall.tga" />
<float value="20.0" />
<float value="20.0" />
<float value="1.5" />
<float value="1.2" />
<float value="0.5" />
<float value="0.7" />
</action>